This level was created using Half-Life: Alyx Workshop Tools. It is a short VR experience designed to be a level in Half-Life: Alyx. 
The level design is based on a written dissertation investigating influencing player decisions through 3D space composition in first-person & virtual reality perspectives.
The main goal of this project was to look into the principles of composition in different art mediums and see how those same principles can be applied to level design to enhance the player experience and influence decision-making.
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